You can and should expect a large return for an investment like that. Version 11, which we’re here to talk about, goes for a relatively spendy $80.
#X plane 11 aircraft previews full#
Consider also that X-Plane is typically the most expensive choice and that they charge the full boat for every version upgrade. As such, the competitive environment has (presumably) forced Laminar to take a little bit different path in their choices of areas to upgrade. Sim pilots can now choose from a half dozen very fine flight sims, each having its own strengths and weaknesses. While there used to be only two top-shelf consumer-grade flight sims, the times have certainly changed. Fight simulators are like that, although owning more than one is a lot more approachable to mere mortals. We can’t all be Harrison Ford, after all. When it comes to owning airplanes, I have always said that you need at least two, but no more than five. But just as there is no single airplane design that addresses every possible need or desire for any given pilot, there is no single flight sim that provides for every need. Microsoft catered to that side of the market and they did it quite well.
#X plane 11 aircraft previews simulator#
Note that this is not a strike against the Microsoft flight simulator - there are far more wannabe flyers out there than there are licensed pilots. Sure, those “flights” couldn’t be logged towards maintaining the required FAA flight currency, but they could certainly help keep the pilot mentally sharp enough to make practice in the actual airplane more productive. With a sim such as X-Plane, a pilot in need of some practice could do ten ILS approaches in the time it would take to drive to the airport and back. With the higher priority being assigned to flight instruments, pilots could more accurately simulate instrument approaches and other operational aspects that ordinarily require a lot of expensive flight time. While Microsoft prioritized a pretty landscape over updating the cockpit flight instruments, Laminar Research went the other way with X-Plane. With a limited processing power budget, sim designers often had to prioritize which elements to concentrate on with the highest priority.
While it simultaneously suffered from a horrendously impenetrable user interface and equally unattractive scenery, it excelled at the things that matter to real-world pilots looking for a way to reproduce a reasonable level of accuracy and fidelity in fight dynamics on their home computers.Īs an example, consider a choice that had to be made back in the day of CPUs that were identified by three-digit numbers like the venerable Intel 386 that powered my sims way back when. In the realm of PC-based flight simulation, X-Plane has always held the position of best in class when it comes to elements such as flight physics and dynamics.